Car Rendering Tutorials

Review:

Review: “Master Car Creation” course explains how to model cars “the right way” using Blender

The new training course by CGMasters explains advanced SubD (subdivision surfaces) modeling techniques for creating car 3D models with extremely high quality surfaces. Here is our exclusive presentation and review.

Alias Speedform and maximizing Designers Workflow

Alias Speedform and maximizing Designers Workflow

In this video Daniel Wright from Autodesk shows how Autodesk is positioning Speedform and where it can be used in Automotive Design.

3D Wheel and Tire Tutorial

3D Wheel and Tire Tutorial

A video tutorial in three parts covering the entire creation process of a car wheel and tire, from the 3D modeling to the texturing and rendering. It was done using MODO, but includes general tips applicable to any 3D software.

Exporting ZBrush 3D models for Autodesk VRED

Exporting ZBrush 3D models for Autodesk VRED

A video tutorial that explains how to prepare a 3D model of a car sculpted in ZBrush for rendering in Autodesk’s VRED.

Making of the Citroën Lacoste Concept

Making of the Citroën Lacoste Concept

An article that gives an overview of the 3D workflow process used by Charles-Antoine d’Autichamp for creating the photorealistic images used in the official press release of the 2010 Citroën Lacoste Concept.

Making of the

Making of the ‘Speed Demon’

This tutorial gives a general overview of the 3D modeling and rendering process of a 1930s sportscar inspired from the Aston Martin Ulster. Done in 3ds Max 2009 and VRay.

KeyShot 101

KeyShot 101

Two videos covering the basics of creating photorealistic 3D renderings of CAD models with KeyShot 3.

Rendering a Sports Car in Blender Cycles

Rendering a Sports Car in Blender Cycles

A video tutorial in two parts that explains the complete process needed for rendering a sports car in Blender Cycles and for creating Cycles material shaders.

Quick intro to HyperShot

Quick intro to HyperShot

A tutorial that gives an overview of the functions and commands of Bunkspeed HyperShot 1.9, a rendering application that has been replaced by KeyShot.

Car paint material in 3ds Max

Car paint material in 3ds Max

A video that shows how to create a car paint material in 3ds Max.

Car texturing tutorial using unwrap UVWs

Car texturing tutorial using unwrap UVWs

This tutorial explains how to texture a car 3D model using the unwrap UVW method. Done with Photohop CS3, 3DS Max 2009 and Vray.

Modelling and Rendering Lights in Alias and Bunkspeed

Modelling and Rendering Lights in Alias and Bunkspeed

This tutorial explains how to model and render lights in Alias Studio and Bunkspeed Hypershot. It covers the vaious steps inclusing the 3D model in Alias, the HDR image in Photoshop, and the rendering setup in Hypershot.

Camera projection tutorial

Camera projection tutorial

This video tutorial shows how to create a camera projection (camera map per pixel) for an animation aiming at achieving photo realism and maintaining rendering speed with Mental Ray in 3ds Max.

Making of Mini Taxi

Making of Mini Taxi

This walkthrough shows the creation process of a photorealistic illustration portraying an African mini taxi vehicle. Modelled with box modeling in 3D Studio and rendered in V-Ray.

Arcadia digital rendering tutorial

Arcadia digital rendering tutorial

An overview of the creation of a digital illustration, from the 3D modeling done in 3DStudio MAX to the final post-production in Photoshop.

Lighting the scene in Brazil

Lighting the scene in Brazil

This video tutorial (MOV format, 35 MB) shows how to light up scene in 3DStudio MAX using the Brazil rendering system. Useful for beginners.

Ford Mustang HDRI rendering tutorial

Ford Mustang HDRI rendering tutorial

In this tutorial shows how to create a HDRI (High Dynamic Range Image) map without the use of a camera using Photoshop and a 3D modeling software.

Mazda Furai rendering tutorial

Mazda Furai rendering tutorial

This tutorial explains the process of rendering and postproduction of a car studio shot using 3DS MAX and Adobe After Effects.


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