Car 3D Modeling Tutorials

Lamborghini Gallardo tutorial

Lamborghini Gallardo tutorial

A walkthrough of the creation process of a Lamborghini Gallardo 3D model and photo-realistic rendering using 3D Studio MAX and Brazil.

Box modeling for beginners

Box modeling for beginners

This tutorial for 3D Studio MAX shows how to create a simlpe SUV 3D modelusing box modeling. For beginners.

Audi R8 3DS Max Tutorial

Audi R8 3DS Max Tutorial

This PDF tutorial explains how to model an Audi R8 starting from blueprints and using polygonal modeling. An intermediate knowledge of 3DS Max is required.

Next Gen Vehicle Tutorial

Next Gen Vehicle Tutorial

This tutorial for Maya presents a method for creating a low poly count 3d model of a concept car to be used in 3D games, starting from a sketch and without the use of reference material.

Technical Surfacing: Fillet Washout

Technical Surfacing: Fillet Washout

A set of four videos by Barry Kimball, Digital Designer at Nissan Design America, who gives an insight about making fillets in Alias Studio.

Technical Surfacing in AliasStudio

Technical Surfacing in AliasStudio

Images and videos from a presentation on Technical Surfacing techniques made by Barry Kimball, Digital Designer at Nissan Design America, at Autodesk University.

Modeling a car using blueprints

Modeling a car using blueprints

This tutorial for Cinema 4D explains how to model a car using blueprints, points and the bridge tool. Basic Cinema 4D knowledge is required.

Automotive Concept Development

Automotive Concept Development

This article documents the process of creating a quick concept 3d model to be used as an underlay for a detailed sketch render with accurate perspective.

From Alias Studio to Showcase

From Alias Studio to Showcase

A tutorial that shows how to create simple animations such as rotations in Showcase starting from a 3D model imported from Alias Studio.

VW Beetle tutorial

VW Beetle tutorial

A pdf tutorial that shows how to model a Volkswagen Beetle in Cinema 4D Release 10. The methods can be applied to previous versions and to other modelling apps.

Lamborghini Murcielago Cinema 4D tutorial

Lamborghini Murcielago Cinema 4D tutorial

A long video of 5 hours (2.5 GB) that illustrates the modelling process of a Lamborghini Murcielago on Cinema 4D. A preview is available on YouTube.

Making of Quad bike

Making of Quad bike

A brief walkthrough of the creating process of a quad bike 3D model designed for being animated in 3D Studio Max.

Making of Nissan 350Z

Making of Nissan 350Z

A walkthrough of the modelling process of a Nissan 350Z in 3DS MAX using polygonal modelling. Includes an overview of the texturing and rendering steps.

Polygon car modelling tutorial

Polygon car modelling tutorial

This tutorial includes an overview of the polygon modelling process of a car. For 3dsmax, but applies to all 3d applications.

Making of the Caterham

Making of the Caterham

A walkthrough of the modelling process of a Caterham in 3DS MAX using polygonal modelling, inclusing an overview of the final composition in Photoshop.

Car wheel arch modelling tutorial

Car wheel arch modelling tutorial

This tutorial explains how to model a wheel arch of a car with good quality surfacing in Autodesk AutoStudio.

Making of the Porsche 356

Making of the Porsche 356

This very detailed multi-page tutorial covers all the steps involved in the modelling process of a Porsche 356, including the exterior, interior, accessories and wheels.

Curvature Continuity in surface modeling

Curvature Continuity in surface modeling

This tutorial investigates the background of curvature calculation and evaluation in StudioTools 12 and explaining tolerance settings for curvature, how to apply them in the surface creation process and how to achieve G2 or G3 continuity within StudioTools.


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