3D Modeling – Car Body Design https://www.carbodydesign.com Car Design Resources, News and Tutorials Thu, 27 Oct 2011 14:58:38 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 3D Automotive Modeling https://www.carbodydesign.com/pub/20046/3d-automotive-modeling/ https://www.carbodydesign.com/pub/20046/3d-automotive-modeling/#respond Thu, 27 Oct 2011 14:58:38 +0000 http://www.carbodydesign.com/?post_type=pub&p=20046 Note: Link directs to the book preview hosted by Google Books. Master techniques from top automotive designers and world-class game developers with this insider’s guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues […]]]> https://www.carbodydesign.com/pub/20046/3d-automotive-modeling/feed/ 0 Pen-based Styling Design of 3D Geometry Using Concept Sketches and Template Models https://www.carbodydesign.com/pub/4856/pen-based-styling-design-of-3d-geometry-using-concept/ https://www.carbodydesign.com/pub/4856/pen-based-styling-design-of-3d-geometry-using-concept/#respond Thu, 28 Jun 2007 19:00:00 +0000 http://www.carbodydesign.com/pub/pen-based-styling-design-of-3d-geometry-using-concept/ This paper describes a new approach to industrial styling design that combines the advantages of pen-based sketching with concepts from variational design to facilitate rapid and fluid development of 3D geometry. The approach is particularly useful for designing products that are primarily stylistic variations of existing ones. The input to the system is a 2D […]]]> https://www.carbodydesign.com/pub/4856/pen-based-styling-design-of-3d-geometry-using-concept/feed/ 0 Resampling Feature and Blend Regions in Polygonal Meshes for Surface Anti-Aliasing https://www.carbodydesign.com/pub/4834/resampling-feature-and-blend-regions-in-polygonal-meshes/ https://www.carbodydesign.com/pub/4834/resampling-feature-and-blend-regions-in-polygonal-meshes/#respond Sat, 14 Apr 2007 15:00:00 +0000 http://www.carbodydesign.com/pub/resampling-feature-and-blend-regions-in-polygonal-meshes/ Efficient surface reconstruction and reverse engineering techniques are usually based on a polygonal mesh representation of the geometry: the resulting models emerge from piecewise linear interpolation of a set of sample points. The quality of the reconstruction not only depends on the number and density of the sample points but also on their alignment to […]]]> https://www.carbodydesign.com/pub/4834/resampling-feature-and-blend-regions-in-polygonal-meshes/feed/ 0 Modellazione di superfici complesse (titolo originale: Un algoritmo per la scomposizione di curve B-Spline in unità geometriche elementari) https://www.carbodydesign.com/pub/4373/modellazione-di-superfici-complesse-titolo-originale-un/ https://www.carbodydesign.com/pub/4373/modellazione-di-superfici-complesse-titolo-originale-un/#respond Mon, 07 Feb 2005 22:00:00 +0000 http://www.carbodydesign.com/pub/modellazione-di-superfici-complesse-titolo-originale-un/ https://www.carbodydesign.com/pub/4373/modellazione-di-superfici-complesse-titolo-originale-un/feed/ 0 Reconstruction of B-spline Surfaces From Scattered Data Points https://www.carbodydesign.com/pub/4185/reconstruction-of-b-spline-surfaces-from-scattered-data/ https://www.carbodydesign.com/pub/4185/reconstruction-of-b-spline-surfaces-from-scattered-data/#respond Mon, 07 Feb 2005 21:00:00 +0000 http://www.carbodydesign.com/pub/reconstruction-of-b-spline-surfaces-from-scattered-data/ https://www.carbodydesign.com/pub/4185/reconstruction-of-b-spline-surfaces-from-scattered-data/feed/ 0 Interactive haptics for virtual prototyping of deformable objects: snap-in tasks case https://www.carbodydesign.com/pub/4462/interactive-haptics-for-virtual-prototyping-of-deformable/ https://www.carbodydesign.com/pub/4462/interactive-haptics-for-virtual-prototyping-of-deformable/#respond Mon, 07 Feb 2005 21:00:00 +0000 http://www.carbodydesign.com/pub/interactive-haptics-for-virtual-prototyping-of-deformable/ https://www.carbodydesign.com/pub/4462/interactive-haptics-for-virtual-prototyping-of-deformable/feed/ 0 Do we need a holistic approach to product design? PART 1 https://www.carbodydesign.com/pub/4359/do-we-need-a-holistic-approach-to-product-design-part-1/ https://www.carbodydesign.com/pub/4359/do-we-need-a-holistic-approach-to-product-design-part-1/#respond Mon, 07 Feb 2005 19:00:00 +0000 http://www.carbodydesign.com/pub/do-we-need-a-holistic-approach-to-product-design-part-1/ https://www.carbodydesign.com/pub/4359/do-we-need-a-holistic-approach-to-product-design-part-1/feed/ 0 Dynamic highlight line generation for locally deforming NURBS surfaces https://www.carbodydesign.com/pub/4501/dynamic-highlight-line-generation-for-locally-deforming/ https://www.carbodydesign.com/pub/4501/dynamic-highlight-line-generation-for-locally-deforming/#respond Mon, 07 Feb 2005 19:00:00 +0000 http://www.carbodydesign.com/pub/dynamic-highlight-line-generation-for-locally-deforming/ https://www.carbodydesign.com/pub/4501/dynamic-highlight-line-generation-for-locally-deforming/feed/ 0 Geometric Continuity https://www.carbodydesign.com/pub/4340/geometric-continuity/ https://www.carbodydesign.com/pub/4340/geometric-continuity/#respond Mon, 07 Feb 2005 18:00:00 +0000 http://www.carbodydesign.com/pub/geometric-continuity/ https://www.carbodydesign.com/pub/4340/geometric-continuity/feed/ 0 Curvature Continuous Free-Form Surfaces of Degree 5,3 https://www.carbodydesign.com/pub/4341/curvature-continuous-free-form-surfaces-of-degree-53/ https://www.carbodydesign.com/pub/4341/curvature-continuous-free-form-surfaces-of-degree-53/#respond Mon, 07 Feb 2005 18:00:00 +0000 http://www.carbodydesign.com/pub/curvature-continuous-free-form-surfaces-of-degree-53/ https://www.carbodydesign.com/pub/4341/curvature-continuous-free-form-surfaces-of-degree-53/feed/ 0