Car 3D Modeling Tutorials

Automotive interior concept design modeling

Automotive interior concept design modeling

In this video demonstration Gary Fitzgerald goes over his method of “Slash Modeling” for design studies of an automotive door paneling/interior. Done with MODO 701.

How to approach modeling with T-Splines

How to approach modeling with T-Splines

A video clip from a T-Splines webinar, where Sky Greenawalt and Kyle Houchens discuss approaches to 3D modeling using T-Splines in Rhino.

Building the Lamborghini Egoista 3D Model

Building the Lamborghini Egoista 3D Model

An article on the 3D modeling process of a mid-resolution polygonal version of the Lamborghini Egoista. Done in Blender.

Empowering the Burn to Design: A Creative Journey from 2D to 3D

Empowering the Burn to Design: A Creative Journey from 2D to 3D

In this lecture from Autodesk University 2012, vehicle designer Pete Blades shows his workflows for quickly creating concepts using SketchbookPro and Alias Automotive.

Vehicle Design in ZBrush (UPDATED)

Vehicle Design in ZBrush (UPDATED)

(UPDATED WITH NEW VIDEOS) A video tutorial series where design instructor David Bentley explains a complete workflow for creating a 3D concept car model sketch using hard surface modeling and sculpting techniques in ZBrush.

Vehicle modeling with T-Splines for Rhino 3D

Vehicle modeling with T-Splines for Rhino 3D

A 30 minute tutorial where instructor Kyle Houchens explains how to use T-Splines’ polygonal modeling to create different hood scoops.

Making of the

Making of the ‘Speed Demon’

This tutorial gives a general overview of the 3D modeling and rendering process of a 1930s sportscar inspired from the Aston Martin Ulster. Done in 3ds Max 2009 and VRay.

Audi S5 3D modeling in Alias

Audi S5 3D modeling in Alias – video sessions

A set of videos by Renault design chief Romain Chevalier, showcasing the surface setup for the side and fender, design for highlights and G2 surface continuity.

Mudbox-Alias-Showcase Design Workflows

Mudbox-Alias-Showcase Design Workflows

A video by design instructor David Bentley who shows a design workflow from conceptual 3D sketching in Mudbox to viz preparation in Alias and final viz in Showcase.

Building a sportscar exterior to Class A Surfacing Standards

Building a sportscar exterior to Class A Surfacing Standards

A pdf booklet on the techniques involved in automotive modeling with Autodesk Alias. Complemented by a set of video episodes (the first are available here).

Maya for Concept Modeling in the Automotive Industry

Maya for Concept Modeling in the Automotive Industry

This video session from Autodesk University 2012 shows the possibilities and some techniques for creating a 3D car using polygonal modeling. Requires free registration.

Concept Car digital sculpting and modeling

Concept Car digital sculpting and modeling

A video tutorial released in 2008 by designer David Bentley, showing how to create a car 3D concept using Autodesk Mudbox, Alias and Showcase.

Poly to NURBS

Poly to NURBS

A quick write-up on how to convert quad-based polygonal models to NURBS surfaces. Includes the low-res OBJ file and the final .IGES 3D model of an original CRX concept car body.

Lotus Elise 3D modeling tutorial

Lotus Elise 3D modeling tutorial

A video tutorial (no audio) on how to model a Lotus Elise in 3ds Max.

Concept Car modeling tutorial

Concept Car modeling tutorial

A free video tutorial (no audio) by 3D-Palace that shows the construction process of a concept car 3D model in 3ds Max, including the final rendering.

Making of: Ford GT40 realistic 3D model

Making of: Ford GT40 realistic 3D model

An article with an overview of the creation process of a very detailed 1966 Ford GT40, built using polygonal modeling.

Alfa Romeo 8C Spider 3ds Max Tutorial

Alfa Romeo 8C Spider 3ds Max Tutorial

A walkthrough of the 3D modeling process of an Alfa Romeo 8C Spider. Modeled in 3ds Max and and rendered with V-Ray.

Maya Tutorial: Making Of Aston Martin V8 Vantage

Maya Tutorial: Making Of Aston Martin V8 Vantage

A 3D modeling tutorial that explains the workflow process for creating an Aston Martin V8 Vantage in Maya using spline cage, NURBS patches and converting them to polygons for final details.


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